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A chair served as the spotlight character in our film. We
used several shots to depict our relation to the chair, including coverage
shots of us sitting near the chair. An establishing shot at the film’s
beginning helped identify the building we filmed in. The vending machine in the
lounge served a great purpose in lighting since we turned out all the lights in
the room for certain scenes. We could have used more artificial lighting. One
of the only scenes we used additional lighting was when one of us walked up to
the chair (looked dark, but a phone light positioned in an open ceiling tile
attempted to shine light on the chair) and then was killed off. Maintaining the
room lighting by not shutting the lights off in the vending machine scene would
have given the action less of a horror-feel.
We could have taken a few more low-angle shots of the chair
to convey the chair’s power over the victims. The lighting on a few of the
shots showing the chair could have been a little brighter to emphasize the
dominance of the chair against our characters. We could have had another
extreme wide shot isolating the chair all by itself to denote disconnect and
distance (Sharman). One alternative ending to our movie was to have all of us
fall victim to the chair. Instead of having two people attempt to take the chair
out and throw it away, every person would have been killed off by the chair.
The chair got the last laugh anyway, as it appeared in the same room at the end
of the film as in the beginning. Jump cuts could have emphasized passage of time
during scenes we were trying to figure out how to get rid of the chair. The
same characters could have been in frame in the same positions, and multiple
similar set shots could be juxtaposed in lengthening the passage of time.
Sharman, Russell. Moving Pictures. University of Arkansas, 2020.
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